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To add to that, the European version renames this option to Bonus. Extra gets moved from right below Game Start in the Japanese release to right above the Exit option in the American and European releases.What was originally Memory Card(PS2) in the Japanese release was renamed to Save/Load Settings in the US and European releases, probably to better describe what saving and loading data from the memory card does.Option gets updated to display as Options in the European release.Japan has it as Explain, America gets it as Tutorial and Europe sees it as Rules. The Tutorial menu is renamed throughout all of the releases, for one reason or another.The overall theme of the main menu is given a bit of a makeover in the European version from the Japanese and American versions.

There's quite the changes applied to Fantavision's main menus: Not only do the logos for the Japanese and American version of the game differ quite massively, but so does the background music! The European version uses the Japanese version's logo but, again, with a massively different soundtrack. The European version, however, uses that version's title screen music on the Japanese version's FMV. The opening FMV in the Japanese version uses the game's main theme, while the US version's opening has a more upbeat rendition of the Japanese theme and a different logo. Also retake whatever screenshots are needed with more consistent deinterlacing settings.Start digging through the menus, then go on with the actual levels to see if anything's changed between the revisions. MODE_EXPERIENCE: Puts the game into a demo mode.MODE_E3_VER: Likely puts the game into E3 mode with restrictions.USE_PARALEL_LIGHT_CHECK: Displays extra debug info if MODE_DEVELOPMENT is on.USE_TEXTURE_VEIW: Press Triangle to cycle through loaded textures.
#FANTAVISION FFSHRINE FREE#
Pressing L2 + L1 enables a free camera mode when USE_DESINER is also on.
#FANTAVISION FFSHRINE CODE#
You can also experience the vibrations of the fireworks through haptic feedback, so you can fully absorb the breathtaking fireworks display.Applying the below code will enable debug features or enable unused demo modes. You can change the camera’s viewpoint for incredible replays, stop time to enjoy the show, add different effects, and more. In addition to the single-player mode, a replay mode is also available. In PS VR2, you catch fireworks by aiming at them and pulling the trigger, and shoot them with the Circle button. You can also catch fireworks of different colors at the same time by using Wild Fireworks and shoot them with Daisy Chain, which combines multiple colors, and collect items to start the bonus mode Starmine. The basic goal of the game is to catch at least three fireworks of the same color and shoot them into the night sky. With its simple yet addictive gameplay, it won’t take long for you to master the controls. The PS VR2 headset and PS VR2 Sense controller provides an immersive experience for you to fill the star-studded sky with sparkling fireworks. The game is an artistic combination of action, shooting, strategy, and puzzles. The game returns in an all-new title for PS VR2 powered by the Unreal Engine. The PS VR2 headset and Originally released on the PlayStation 2 in 2000, Fantavision is a puzzle game based on the theme of fireworks.


Summary: Originally released on the PlayStation 2 in 2000, Fantavision is a puzzle game based on the theme of fireworks.
