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Eve online ships list
Eve online ships list











eve online ships list

Historically, most modules in EVE had some variants that were numerically better than others with little to no difference in price or availability.

EVE ONLINE SHIPS LIST UPGRADE

The Mining Laser Upgrade II (Meta 5) increases the amount of ore mined by 9%, but increases the mining lasers' CPU use by 12.5% - so while it performs better, you must take its steeper penalty into account. The Mining Laser Upgrade I (Meta 0) module increases the amount of ore mined by 5%, but increases the mining lasers' CPU use by 10%. For example, mining laser upgrade modules increase the amount of ore that mining lasers mine, but also increase the CPU used by those mining lasers. The Type-D Restrained Expanded Cargo (Meta 2) module provides a 22% bonus to cargo space, but reduces your ship's maximum velocity by 13% in other words, it's a better-performing module, but which is also more expensive to buy.įor other modules, the progression is not so straightforward. The Expanded Cargohold I (Meta 0) module provides a 18% bonus to cargo space, but reduces your ship's maximum velocity by 15%. Additionally, don't forget the cost - while officer and deadspace modules will greatly outperform Tech 1 and Tech 2 modules, they often cost hundreds or thousands of times as much!įor example, there are seven different expanded cargohold modules, and while each performs the same basic function (increase the size of your ship's cargo hold), and are all low-slot modules, they differ in the amount of extra cargo space they provide, and in their penalties to your ship's velocity and structure hit points.

eve online ships list

While higher-meta modules tend to be better than lower-meta ones, there are plenty of exceptions, particularly for modules with many attributes (where modules will have different advantages and drawbacks compared to each other).

eve online ships list

When shopping around for a module, it's recommended to use the item comparison tool to compare the module variants. Modules have an attribute (also visible in the "Show Info" window) called "Meta level", which is roughly a measure of the module's quality - a module with a higher meta level will generally (but not always!) have better stats than the equivalent module with a lower meta level. You can find all related modules through the in-game "Show Info" window, under the "related items" tab, where you can also compare the modules' statistics using the item comparison tool. Most modules in EVE have several (up to tens) of variants (each a module in their own right), which fulfill the same basic function, but have different statistics.

  • 4.4 Pirate Faction / Non-Empire Faction.
  • Ship bonuses, in addition to other attributes and slot counts, is a key way that CCP tailors specific ships to specific roles. You should match the ship bonuses to the weapons you put on the ship. Per skill level? Which skill level? The answer is, the skill level of the that matches the ship.Įach race has a weapon that it likes to use, and the ship bonuses for that race match those weapon types. For example, a ship may say something like:įor Minmatar: 5% bonus to Small Projectile Turret damage and 7.5% bonus to Small Projectile Turret tracking speed per skill level.įor Gallente: 10% bonus to Small Hybrid Turret falloff and 5% Small Hybrid Turret damage per skill level. The description is just “skill at operating frigates.” Well what does that mean? Open the character sheet->skills and expand spaceship command. The ship skills are an exception to this. Almost all skills show in their description exactly what they do.













    Eve online ships list